歇了两三天,,嘿嘿是不是感觉我没有恒心啊。。。么事今天咱们继续。
今天我们学习一下CCMoveTo CCMoveBy CCscaleTo CCBlink 这四个类,比较简单看看代码就清楚了。
bool HelloWorld::init()
{
bool bRet = false;
do
{
CC_BREAK_IF(! CCLayer::init());
CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
"CloseNormal.png",
"CloseSelected.png",
this,
menu_selector(HelloWorld::menuCloseCallback));
CC_BREAK_IF(! pCloseItem);
// Place the menu item bottom-right conner.
pCloseItem->setPosition(ccp(CCDirector::sharedDirector()->getWinSize().width - 20, 20));
// Create a menu with the "close" menu item, it‘s an auto release object.
CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
pMenu->setPosition(CCPointZero);
CC_BREAK_IF(! pMenu);
// Add the menu to HelloWorld layer as a child layer.
this->addChild(pMenu, 1);
CCSprite *sprite = CCSprite::create("sprite.png");
CCSize size = CCDirector::sharedDirector()->getWinSize();
sprite->setPosition(ccp(size.width/2,size.height/2));
this->addChild(sprite);
CCMoveTo *action = CCMoveTo::create(3.0f,ccp(size.width,size.height/2));
sprite->runAction(action);
CCSprite *sprite1 = CCSprite::create("sprite.png");
sprite1->setPosition(ccp(0,0));
this->addChild(sprite1);
CCMoveBy *action1 = CCMoveBy::create(10.0f,ccp(size.width,size.height));
sprite1->runAction(action1);
CCScaleTo *scale = CCScaleTo::create(6.0f,1.0f,5.0f);
sprite1->runAction(scale);
CCBlink *blink = CCBlink::create(6.0f,50);
sprite1->runAction(blink);
bRet = true;
} while (0);
return bRet;
}
Cocos2D-x游戏开发之CCMoveTo CCMoveBy and CCscaleTo CCBlink,布布扣,bubuko.com
Cocos2D-x游戏开发之CCMoveTo CCMoveBy and CCscaleTo CCBlink
原文:http://blog.csdn.net/vanquishedzxl/article/details/21743527