首先看看Axiom.Core命名空间下public abstract class SceneManager : DisposableObject
A SceneManager organizes the culling and rendering of the scene, in conjunction with the <see cref="RenderQueue"/>.
This class is designed to be extended through subclassing in order to provide more specialized scene organization structures for particular needs.
通过子类继承来实现更多特定的场景组织。
The default SceneManager culls based on a hierarchy of node bounding boxes, other implementations can use an octree (<see name="OctreeSceneManager"/>), a BSP tree (<see name="BspSceneManager"/>,二叉树), and many other options.
默认的场景管理器剔除是通过层次节点包围盒,其他的还有八叉树和二叉树,还可以自己实现其他的选择。
New SceneManager implementations can be added at runtime by plugins, see <see cref="SceneManagerEnumerator"/>for the interfaces for adding new SceneManager types.
[Axiom 3D]3.SceneManager场景管理器,布布扣,bubuko.com
原文:http://www.cnblogs.com/yhlx125/p/3617399.html