1.实现原理:
将所有按钮放在viewcontroller的_buttonArray集合中,同时赋值给按钮中
增加长按手势的响应
当手势坐标进入其他按钮的frame时,调整集合中按钮位置;
当长按手势开始,放大按钮; 结束时还原按钮
2.附源码及注释[按钮调控没有动画]
@interface UIDragButton : UIButton { CGPoint _prePoint; // 移动过程中的上一个点 BOOL _isPress; // 是否按下:实现过程未用到 CGPoint _framePoint; // 未放大情况下frame的左上角坐标 CGRect _frameRect; // 未放大情况下frame值 } @property (nonatomic, assign) NSMutableArray *buttonArray; // button集合 @property (nonatomic, assign) NSInteger indexOfArray; // 当前按钮在集合中的下标 // 移动动画,实现过程未用到,暂不能用 - (void)moveTo:(CGRect)rect Animation:(BOOL)flag; // 初始化一些样式,即长按手势 - (void)initStyle; @end
.m
@implementation UIDragButton /* * 样式初始化,即手势初始化 **/ - (void)initStyle { self.backgroundColor = [UIColor whiteColor]; self.layer.borderWidth = 0.3; self.layer.borderColor = [UIColor grayColor].CGColor; UILongPressGestureRecognizer * longPressGr = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(longPressToDo:)]; longPressGr.minimumPressDuration = 1.0; [self addGestureRecognizer:longPressGr]; } #pragma mark - 按钮尺寸更改 // 放大 - (void)changeBig { self.transform = CGAffineTransformScale(self.transform,1.25,1.25); self.backgroundColor = [UIColor colorWithHexString:@"E0E0E0" alpha:1]; } // 还原 - (void)changeBack { self.transform = CGAffineTransformScale(self.transform,0.8,0.8); // 按钮放大还原后会有偏移,所以要设置回正常位置,80和100是按钮尺寸 self.frame = CGRectMake(_framePoint.x, _framePoint.y, 80, 100); } #pragma mark - 手势管理 /* * 手势响应,并判断状态 **/ - (void)longPressToDo:(UILongPressGestureRecognizer *)press { if ([press state] == UIGestureRecognizerStateBegan) { [self beganTouch:press]; [self changeBig]; // 放大 } else if ([press state] == UIGestureRecognizerStateChanged) { [self movedTouch:press]; } else if ([press state] == UIGestureRecognizerStateEnded){ [self endedTouch:press]; } } /* * 手势长按开始 **/ - (void)beganTouch:(UILongPressGestureRecognizer *)press { _prePoint = [press locationInView:self]; _frameRect = self.frame; _framePoint = self.frame.origin; // 该通知用于告诉controller点击的是第几个按钮,用于将该按钮放在最上层 [[NSNotificationCenter defaultCenter] postNotificationName:@"buttonChanged" object:[NSNumber numberWithInteger:_indexOfArray]]; } /* * 手势长按结束 **/ - (void)endedTouch:(UILongPressGestureRecognizer *)press { _prePoint = [press locationInView:self]; [self changeBack]; self.backgroundColor = [UIColor whiteColor]; } /* * 长按过程中移动 **/ - (void)movedTouch:(UILongPressGestureRecognizer *)press { CGPoint now = [press locationInView:self]; NSInteger x = now.x - _prePoint.x; NSInteger y = now.y - _prePoint.y; self.frame = CGRectMake(self.frame.origin.x+x, self.frame.origin.y+y, self.frame.size.width, self.frame.size.height); [self placeIsChanged:CGPointMake(self.frame.origin.x + _prePoint.x, self.frame.origin.y + _prePoint.y)]; } #pragma mark - 按钮调整 /* * 判断当前按钮位置是否变化,并进行调整 **/ - (void)placeIsChanged:(CGPoint)point { for (NSInteger i = 0; i < [self.buttonArray count]; i++) { if ([self pointIn:point rect:((UIButton *)[_buttonArray objectAtIndex:i]).frame] && _indexOfArray != i) { [self adjustButtons:i]; } } } /* * 判断点是否在rect内 **/ - (BOOL)pointIn:(CGPoint)point rect:(CGRect)rect { if (point.x > rect.origin.x && point.y > rect.origin.y && point.x < rect.origin.x+rect.size.width && point.y < rect.origin.y+rect.size.height) { return YES; } return NO; } /* * 调整按钮位置 **/ - (void)adjustButtons:(NSInteger)index { CGRect rect = ((UIButton *)[_buttonArray objectAtIndex:index]).frame; NSInteger i = 0; // 将靠前的按钮移动到靠后的位置 if (_indexOfArray < index) { // 将上一个按钮的位置赋值给当前按钮 for (i = index; i > _indexOfArray+1; i--) { //[((UIDragButton *)[_buttonArray objectAtIndex:i]) moveTo:((UIDragButton *)[_buttonArray objectAtIndex:i-1]).frame Animation:YES]; ((UIDragButton *)[_buttonArray objectAtIndex:i]).frame = ((UIDragButton *)[_buttonArray objectAtIndex:i-1]).frame; } ((UIDragButton *)[_buttonArray objectAtIndex:i]).frame = _frameRect; _frameRect = rect; // 调整顺序 保证数组中按钮的frame按顺序排列 for (i = _indexOfArray; i < index; i++) { [_buttonArray exchangeObjectAtIndex:i withObjectAtIndex:i+1]; ((UIDragButton *)[_buttonArray objectAtIndex:i]).indexOfArray = i; } ((UIDragButton *)[_buttonArray objectAtIndex:index]).indexOfArray = index; } else { // 将靠后的按钮移动到前边 // 将上一个按钮的位置赋值给当前按钮 for (i = index; i < _indexOfArray-1; i++) { ((UIDragButton *)[_buttonArray objectAtIndex:i]).frame = ((UIDragButton *)[_buttonArray objectAtIndex:i+1]).frame; } ((UIDragButton *)[_buttonArray objectAtIndex:i]).frame = _frameRect; _frameRect = rect; // 调整顺序 保证数组中按钮的frame按顺序排列 for (i = _indexOfArray; i > index; i--) { [_buttonArray exchangeObjectAtIndex:i withObjectAtIndex:i-1]; ((UIDragButton *)[_buttonArray objectAtIndex:i]).indexOfArray = i; } ((UIDragButton *)[_buttonArray objectAtIndex:index]).indexOfArray = index; } _framePoint = _frameRect.origin; } #pragma mark - 按钮移动动画 - (void)moveTo:(CGRect)rect Animation:(BOOL)flag { if (flag) { // 计算偏移并移动 float x = rect.origin.x - self.frame.origin.x; float y = rect.origin.y - self.frame.origin.y; [self.layer addAnimation:[self moveX:0.1 X:[NSNumber numberWithFloat:x]] forKey:nil]; [self.layer addAnimation:[self moveY:0.1 Y:[NSNumber numberWithFloat:y]] forKey:nil]; } else { self.frame = rect; } } - (CABasicAnimation *)moveX:(float)time X:(NSNumber *)x // 横向移动 { CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation.x"]; animation.toValue=x; animation.duration=time; // 动画持续时间 animation.removedOnCompletion=NO; animation.fillMode=kCAFillModeForwards; return animation; } - (CABasicAnimation *)moveY:(float)time Y:(NSNumber *)y // 纵向移动 { CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation.y"]; animation.toValue=y; animation.duration=time; animation.removedOnCompletion=NO; animation.fillMode=kCAFillModeForwards; return animation; } @end
原文:http://my.oschina.net/littleDog/blog/469527