#include<iostream>
using namespace std;
#define STACK_INIT_SIZE 10
#define STACKINCREMENT 10
#define ElemType int
typedef struct
{
ElemType *base;
int top;
size_t capacity;
}SqStack;
bool IsFull(SqStack *st)
{
return st->top >= st->capacity;
}
bool IsEmpty(SqStack *st)
{
return st->top == 0;
}
bool InitStack(SqStack *st)
{
st->base = (ElemType*)malloc(STACK_INIT_SIZE * sizeof(ElemType));
st->top = 0;
st->capacity = STACK_INIT_SIZE;
return true;
}
ElemType GetTop(SqStack *st)
{
if(!IsEmpty(st))
{
return st->top;
}
cout<<"stack empty!"<<endl;
return -1;
}
void Push(SqStack *st, ElemType item)
{
if(!IsFull(st))
{
st->base[st->top++] = item;
}
else
{
cout<<"stack full!"<<endl;
}
}
void Show(SqStack *st)
{
for(int i=st->top-1; i>=0; --i)
{
cout<<st->base[i]<<" ";
}
cout<<endl;
}
ElemType Pop(SqStack *st)
{
if(!IsEmpty(st))
{
st->top--;
return st->base[st->top];
}
return -1;
}
int main()
{
SqStack st;
InitStack(&st);
int i = 0;
for(; i<5; ++i)
Push(&st,i);
Pop(&st);
Show(&st);
return 1;
}原文:http://blog.csdn.net/lc331257229/article/details/46665869