GameObject obj = (GameObject)Instantiate (Resources.Load ("3ddayinji")); GameObject room = GameObject.Find ("RoomEquipment4"); x = room.transform.position.x + 1.8f; y = room.transform.position.y + 6.0f; z = room.transform.position.z; obj.transform.position = new Vector3 (x, y, z); obj.transform.parent = room.transform;
模型必须复制到Resources目录下
原文:http://www.cnblogs.com/siyuan926/p/4607782.html