class ListViewLayer : public cocos2d::CCLayer, public cocos2d::extension::CCTableViewDataSource, public cocos2d::extension::CCTableViewDelegate
{
public:
virtual bool init();
virtual void scrollViewDidScroll(cocos2d::extension::CCScrollView* view);
virtual void scrollViewDidZoom(cocos2d::extension::CCScrollView* view);
//处理触摸事件
virtual void tableCellTouched(cocos2d::extension::CCTableView* table, cocos2d::extension::CCTableViewCell* cell);
//每一项的宽度和高度
virtual cocos2d::CCSize cellSizeForTable(cocos2d::extension::CCTableView *table);
//生成列表每一项的内容
virtual cocos2d::extension::CCTableViewCell* tableCellAtIndex(cocos2d::extension::CCTableView *table, unsigned int idx);
//一共多少项
virtual unsigned int numberOfCellsInTableView(cocos2d::extension::CCTableView *table);
CREATE_FUNC(ListViewLayer);
};
bool ListViewLayer::init()
{
bool bRet = false;
do
{
CC_BREAK_IF( !CCLayer::init() );
bg = CCTextureCache::sharedTextureCache()->addImage("bg.png");
bg2 = CCTextureCache::sharedTextureCache()->addImage("bg2.png");
CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
CCTableView* pTableView = CCTableView::create(this, CCSizeMake(visibleSize.width, visibleSize.height));
pTableView->setDirection(kCCScrollViewDirectionVertical);
pTableView->setPosition(CCPointZero);
pTableView->setDelegate(this);
//将Delegate对象设置为刚才创建的容器.
pTableView->setVerticalFillOrder(kCCTableViewFillTopDown);
this->addChild(pTableView);
pTableView->reloadData();
bRet = true;
}
while(0);
return bRet;
}
unsigned
int ListViewLayer::numberOfCellsInTableView(CCTableView *table)
{
return 999;
}
CCSize ListViewLayer::cellSizeForTable(CCTableView *table)
{
return CCSizeMake(CCDirector::sharedDirector()->getVisibleSize().width,
124);
}
CCTableViewCell* ListViewLayer::tableCellAtIndex(CCTableView *table, unsigned
int idx)
{
CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
CCString *pString = CCString::createWithFormat(
"%d", idx +
1);
//这里要注意,因为是单元格是会重用的,所以不一定每次都要新建。
CCTableViewCell *pCell = table->dequeueCell();
if (!pCell)
{
pCell =
new CCTableViewCell();
pCell->autorelease();
//Add background.
CCSprite *pSprite;
if(UserIndex == idx)
{
pSprite = CCSprite::createWithTexture(bg2);
}
else
{
pSprite = CCSprite::createWithTexture(bg);
}
pSprite->setAnchorPoint(CCPointZero);
pSprite->setPosition(CCPointZero);
pSprite->setTag(
111);
pCell->addChild(pSprite);
//Add Icon.
pSprite = CCSprite::create(
"Icon.png");
pSprite->setPosition(ccp(
180,
60));
pCell->addChild(pSprite);
//Add Rate.
CCLabelTTF *pLabel = CCLabelTTF::create(pString->getCString(),
"Arial",
70.0);
pLabel->setPosition(ccp(
70,
60));
pLabel->setTag(
123);
pCell->addChild(pLabel);
//Add Name.
pLabel = CCLabelTTF::create(
"Ghost Person",
"Arial",
40.0);
pLabel->setPosition(ccp(
250,
60));
pLabel->setAnchorPoint(CCPointZero);
pLabel->setTag(
123);
pCell->addChild(pLabel);
}
else
{
CCLabelTTF *pLabel = (CCLabelTTF*)pCell->getChildByTag(
123);
pLabel->setString(pString->getCString());
if(UserIndex == idx)//根据ID创建不同的效果.
{
CCSprite* bg3 = (CCSprite*)pCell->getChildByTag(
111);
bg3->setTexture(bg2);
}
else
{
CCSprite* bg3 = (CCSprite*)pCell->getChildByTag(
111);
bg3->setTexture(bg);
}
}
return pCell;
}